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The information in this may not be accurate. May contain AI-generated text & false information. Please help improve this by checking the sources and fixing any errors, or removing this tag it it all checks out. This article has been tagged since 00:24, 25 January 2025 (UTC). If you are using this information for your own research, campaign, or general interest, you should not rely on its accuracy. |
Clan Noldrun was a dwarf clan of the Mror Holds.[1][2]
Some time around 600 YK, the whole clan vanished without explanation,[1][2] but Noldrun's rivals—Mroranon, Toldorath, and Tordannon—did not mourn their passing. While there are many rumors as to what happen, their lands are widely believed to be haunted and are thus shunned.[1]
It was based at Noldrunhold, near the southern end of the Ironroot Mountains.[1] Noldrunhold lies abandoned[3] and its capital, Noldrunthrone, southeast of the Goradra Gap, is in ruins.[2]
History[]
The derro of the Vale of the Inner Sun are descended from the warped progeny of Clan Noldrun, who fled underground following the fall of Noldrunhold four hundred years ago.[4][5]
Rumors & Legends[]
A legend links the missing Clan Noldrun to the Khyber-dwelling duergar, supported by their large population below Noldrunhold and the Goradra Gap.[6] It is said that the abased descendants of Clan Noldrun survived as mad, twisted shadows of dwarf-kind.[2]
Appendix[]
See also[]
- New Noldrunthrone
Notes[]
Keith Baker has suggested on his website that the dwarves of Noldrunhold degenerated into derro in a manner similar to the transformation of the goblins into dolgrim.[7] This change would have been at the hand of a daelkyr or even an overlord.[7]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 55. ISBN 0-7869-3912-5.
- ↑ 2.0 2.1 2.2 2.3 James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 84. ISBN 0-7869-3912-5.
- ↑ James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 16. ISBN 0-7869-3912-5.
- ↑ Keith Baker. Running "Into the Wormclaw Fissure" in Eberron. Dungeon #134 Map & Handout Supplement. Paizo Publishing. Archived from the original on 10/13/2007. Retrieved on 02/28/2019.
- ↑ Keith Baker (August 2012). “The Vale of the Inner Sun”. Dragon #414 (Wizards of the Coast), p. 3.
- ↑ James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 54. ISBN 0-7869-3912-5.
- ↑ 7.0 7.1 Keith Baker (02/16/2019). Dragonmarks 5/31: The Dwarves. Archived from the original on 08/11/2016. "Also: what was your idea on what happened to Clan Noldrun? C'mon, I know you have one, share it! Like the Mourning, I think this is a great place to explore your own ideas. But personally, I think it's a great way to use the Derro – having adventurers find the sunken hold now populated by these twisted and deviant descendants of the first Noldrun dwarves. This could be the work of an overlord, or it could be the daelkyr responsible for the original destruction of the Deep Kingdoms; the derro are to dwarves as the dolgrims are to goblins. Of course, you could always say that they became duergar, then pick up all the Underdark rising materials and replace the word “drow” with “duergar”, and suddenly POW, it's Noldrun Rising!"