- For the occupation, see Mage.
- For the class in other games, see Mage (Dragon Age II), Mage (Inquisition), and Mage (The Veilguard).
The mage is one of the three playable classes in Dragon Age: Origins and Awakening. A mage is able to interact with the forces of magic, using different elemental powers. In order to qualify to be a mage, one must be either an elf or a human and choose the Mage Origin. Dwarves cannot play as a mage, since they are unable to connect with the Fade and therefore are unable to control the forces of magic. Most elven mages in Origins are assumed to have come from an alienage, with the notable exception of an elven magi Warden, who might have come from Lothering. While Dalish elves have magic users in their clans, they are rarely, if ever, sent to the Circle.
Class description[]
As a class, mages focus on spells in order to deliver damage and debilitate their enemies, as well as support and heal their allies. In addition to individual spells, mages have the ability to cast multiple spells in a row resulting in a spell combination. For example, casting Grease, a spell which will cover the ground in a layer of slippery grease, and then casting Fireball onto the greased floor will result in the grease catching on fire, burning anybody caught in the area in a giant inferno. To put out the fire, Blizzard may be used.
The default weapon of mages is the staff, which deals ranged damage and never misses the target but cannot deal critical damage. Mages may also use any armor or weapon, provided they meet the minimum strength or dexterity requirements. However, wearing armor makes spells cost more mana, and boosting strength or dexterity to use other weapons weakens the mage's spellcasting power. The Arcane Warrior specialization enables you to counteract most of these effects.
Spellpower affects the effectiveness of a mage's spells and even enhances the skill Herbalism, whose consumables like health poultices and lyrium potions are created with greater potency.
Naturally, to continue casting spells either sustainably or in greater numbers at a faster rate, mages are expected to wear lighter clothing with low to no fatigue penalties. The exception being for Arcane Warriors, who are expected to make use of heavier armor and specific melee weapons (e.g., Spellweaver).
Specializations[]
Dragon Age: Origins[]
The Arcane Warrior, Shapeshifter, and Spirit Healer specializations are automatically unlocked after installing the Dragon Age: Origins - Awakening expansion if they were not already unlocked.
- Arcane Warriors are mages who have channeled magic into their bodies, making them more effective fighters.
- This can be taught by cooperating with a spirit trapped in a phylactery in the Lower Ruins section of the Brecilian Ruins.
- Blood Mages pursue magic that grants them great power by using blood to fuel their spells.
- This specialization can be learned by making a deal with the desire demon in Redcliffe Castle. A manual can be purchased in the Awakening expansion, from bartender of The Crown and Lion for 9 90 0.
- Shapeshifters are mages who have learned to alter the form of their bodies.
- This can be taught by Morrigan, if her approval towards the Warden is neutral. It can also be learned by a manual sold by Varathorn in the Dalish Camp in the Brecilian Forest for 12 0 0.
- Spirit Healers draw on the help of the benevolent spirits of the Fade to focus on healing their allies.
- This can be learned by buying a manual from one of the three following shops or people: The Wonders of Thedas shop in Denerim, Levi Dryden in Soldier's Peak, and the Quartermaster in the Circle Tower.
Dragon Age: Origins - Awakening[]
The following specializations require the Dragon Age: Origins - Awakening expansion.
- Battlemages utilize powers that enhance self-preservation and control of the elements.
- This can be learned by buying a manual from Ambassador Cera in the Vigil's Keep - Throne Room for 11 0 0.
- Keepers are mages who harness the power of nature as taught by the Dalish elves.
- This can be learned by buying a manual from Master Henley in the City of Amaranthine for 12 0 0.
Talents[]
- Main article: Spells (Origins)
Trivia[]
- If a mage Warden chooses to intimidate others using their Coercion skill, the dialogue of who you are trying to sway may change substantially.
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