Longswords are a type of weapons used by both the rogue class and the warrior class in Dragon Age: The Veilguard.
While both rogues and warriors use longswords, rogue longswords and warrior longswords are separate sets of weapons. That is, warrior longswords will not appear when playing as a rogue, and rogue longswords will not appear when playing as a warrior. The only exception is that the unique weapon Mythal's Light appear as both a rogue longsword and a warrior longsword, and is obtained from the same location in both cases. Additionally, rogues and warriors both have a longsword named "Dark Shard," but the two respective versions of the weapon are found in different locations and have different stats.
Rogue longswords[]
Rogues use longswords as off-hand weapons, along with rapiers.
Name | Damage | Stagger | Acquisition | Abilities |
---|---|---|---|---|
Antivan Rapier | 183 Necrotic (base damage at +10 legendary) | 386 (base stagger at +10 legendary) |
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+15% Necrotic Resistance +15% Necrotic damage Critical hits apply Necrosis if not already applied Whenever Necrosis is applied to a target, instead of an affliction deal 100 Necrotic damage in an area around them |
Bloodletter's Twinblade | 216 Physical (base damage at +10 legendary) | 144 (base stagger at +10 legendary) |
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+30% Charged attack damage Apply Bleeding on Charged attacks while at maximum Momentum +50% increased Momentum generation and Stagger vs. Bleeding enemies When Bleeding enemies attack, you do not lose Momentum or Adrenaline |
Cold Steel | 175 Cold (base damage at +10 legendary) | 332 (base stagger at +10 legendary) |
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+15% Cold Resistance Your bonus Necrotic damage is added to this weapon Charged attacks apply Chilled Necrosis also applies Frozen to Chilled enemies |
Dark Shard | 196 Physical (base damage at +10 legendary) | 386 (base stagger at +10 legendary) |
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+15% Heavy attack damage +25% damage vs. Armor Gain Enhanced Damage when breaking an enemy's Armor |
Rialto Sunsetter | 206 Physical (base damage at +10 legendary) | 303 (base stagger at +10 legendary) |
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+20% Agile attack damage Agile attacks have an increased chance to disrupt enemies Agile attacks are Critical vs. enemies with High Health Agile attacks gain damage each second while Sprinting, up to +50% |
Unique[]
Name | Damage | Stagger | Acquisition | Abilities |
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Arainai's Talon | 180 Necrotic (base damage) | 180 (base stagger) |
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+30% Necrotic damage Permanently gain Necrotic Weapons when entering combat |
Mythal's Light | 0 Physical | 200 (rogue), 180 (warrior), 135 (mage) (base stagger) |
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Deal +80 added Fire damage Deal +80 added Necrotic damage Deal +80 added Electricity damage Deal +80 added Cold damage |
Warrior longswords[]
Warriors use longswords as main hand weapons, along with axes.
Name | Damage | Stagger | Acquisition | Abilities |
---|---|---|---|---|
Dark Shard | 200 Necrotic (base damage at +10 legendary) | 292 (base stagger at +10 legendary) |
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+15% Necrotic Resistance +15% Necrotic damage Critical hits apply Necrosis if not already applied Whenever Necrosis is applied to a target, instead of an affliction deal 100 Necrotic damage in an area around them |
Executioner's Blade | 241 Physical (base damage at +10 legendary) | 292 (base stagger at +10 legendary) |
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+30% Charged attack damage +25% Stagger dealt by Charged attacks Charged attacks deal Critical damage vs. Overwhelmed enemies Charged attacks deal bonus damage relative to the enemy’s Stagger |
Proving Steel | 249 Physical (base damage at +10 legendary) | 292 (base stagger at +10 legendary) |
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+20% Agile attack damage Agile attacks apply Bleeding if not already applied +25% Bleeding damage |
Recruit's Sword | 48 Physical (base damage, unupgraded) | 24 (base stagger, unupgraded) |
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Spellbound Longsword | 239 Physical (base damage at +10 legendary) | 292 (base stagger at +10 legendary) |
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Deal +40 added Fire damage Gain Flaming Weapons on kills with this weapon Half of your Fire Resistance is added as damage to your Flaming Weapons Apply Burning on Charged attacks while Flaming Weapons is active |
Veil's Bough | 199 Electric (base damage at +10 legendary) | 292 (base stagger at +10 legendary) |
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+15% Electric Resistance Fire bonus also affects this weapon's base damage. Charged attacks apply Shocked Final attacks against Shocked targets cause lightning to chain to nearby enemies |
Unique[]
Name | Damage | Stagger | Acquisition | Abilities |
---|---|---|---|---|
Meredith's Legacy | 266 (rogue), 171 (warrior), 180 (mage) Necrotic (base damage) | 140 (rogue), 160 (warrior), 130 (mage) (base stagger) |
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+10% leech effectiveness This weapon leeches health on hit You no longer gain health from Potions or companion Abilities |
Mythal's Light | 0 Physical | 200 (rogue), 180 (warrior), 135 (mage) (base stagger) |
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Deal +80 added Fire damage Deal +80 added Necrotic damage Deal +80 added Electricity damage Deal +80 added Cold damage |
Longswords usable by Davrin[]
Longsword are also used by Davrin as companion weapons. Davrin' longswords are not usable by Rook, and vice versa.
Name | Damage | Stagger | Acquisition | Abilities |
---|---|---|---|---|
Blight Killer | 231 Physical (at +10 epic) | 287 (at +10 epic) |
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Attack My Target applies Vulnerability to Fire damage (30-second cooldown) Vulnerability to Fire damage is increased by +25% |
Grey Edge | 219 Physical (at +10 rare) | 231 (at +10 rare) |
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Attack My Target applies Burning vs. Darkspawn (30-second cooldown) The entire party deals +25% damage vs. Darkspawn |
Griffon's Talon | 235 Physical (at +10 epic) | 266 (at +10 epic) |
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Attack My Target deals +50% Armor damage Deal 250 Fire damage to all nearby enemies if this attack breaks its target's Armor |
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