The Caretaker is a spirit that resides in the Lighthouse.
Involvement[]
Dragon Age: The Veilguard[]
Caretaker's Workshop[]
Shop Rank[]
The strength of weapons, armor, and accessories is determined by their rarity (common, uncommon, rare, epic, legendary, or unique) and their level (which can be from +0 to +10). The initial level of an item is determined by the current Shop Rank at the Caretaker's Workshop at the time the item was found or purchased. Additionally, when a duplicate item is found or purchased, the item's rarity will increase one step and its level will increase up to the Workshop's current Shop Rank. An item's level can also be increased at the Workshop up to the Shop Rank level using the Upgrade function (see the section below).
As an example, if the player finds a common armor and they have currently upgraded their workshop to Shop Rank 3, then the armor will be a common +3 armor. If they have later upgraded the Workshop to Shop Rank 4, they can upgrade their common armor to +4 at the Workshop. Alternatively, they might find the same armor in a chest, in which case the armor will become uncommon +4 armor.
The Workshop's Shop Rank can be upgraded by increasing the Caretaker's power through finding Mementos.
Caretaker Power Needed to Upgrade Caretaker's Workshop
Level | Caretaker Power Needed |
---|---|
Rank 1 | 0 |
Rank 2 | 250 |
Rank 3 | 750 |
Rank 4 | 1250 |
Rank 5 | 2000 |
Rank 6 | 2750 |
Rank 7 | 4000 |
Rank 8 | 6000 |
Rank 9 | 9000 |
Rank 10 | 12000 |
Upgrade[]
Equippable weapons, armor, and items can be upgraded at the Caretaker's Workshop.
Enchant[]
Equippable weapons, armor, and items can be enchanted at the Caretaker's Workshop. The Enchant option appears to become available after completing either On Blighted Wings or On Deadly Wings.
Weapon Enchantments[]
Shop Rank Required | Enchantments | Notes |
---|---|---|
1 | +25% Stagger | |
1 | +10% Weapon Damage | |
1 | +20% Ability Armor Damage | |
1 | +20% Ability Barrier Damage | |
6 | +25% Arcane Bomb Trigger | |
6 | +40 Added Fire Damage | |
6 | +40 Added Cold Damage | |
6 | +40 Added Necrotic Damage | |
6 | +40 Added Electricity Damage | |
6 | +20% Agile Attack Damage | |
6 | +25 Added Physical Damage | |
6 | +20% Final Attack Damage | |
6 | +15% Charged Attack Damage | |
8 | +1 Light Staff Projectile Count | Staves only |
8 | +20% Damage at Low Health | |
8 | +15% Damage at Hight Health |
Armor Enchantments[]
The following armor enchantments apply to Rook's body armor and helmet or vitaar unless otherwise noted. Only one enchantment of each type can be applied at any given time.
Shop Rank Required | Enchantments | Notes |
---|---|---|
1 | +20% Fire Resistance | |
1 | +20% Cold Resistance | |
1 | +20% Electrical Resistance | |
1 | +20% Necrosis Resistance | |
6 | +10% Physical Resistance | |
6 | +10% Ultimate Generation | |
6 | +20% Healing Received | |
6 | +20% Advantage Duration | |
6 | +30 Defense | |
6 | +250 Health | |
8 | +10% Defense | |
8 | +10% Health | |
8 | +25% Primer Duration | |
8 | +15% Affliction Duration |
Codex entries[]
References[]
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