“It’s HUGE! Once it began rolling down Frozen Peak, there was no stopping it. Enemies hit are knocked back and slowed down.”
The Giant Snowball card is unlocked from Frozen Peak(Arena 8). It is an area of effect spell that deals very low damage in a 2.5 tile radius. This spell slows all enemies within its radius for 2.5秒onds and will push back all but the heaviest of troops. A Giant Snowball card costs 2 Elixir to deploy.
Strategy[]
- The Giant Snowball is a 2 Elixir utility card that is an effective finisher against low hitpoint troops.
- This card excels at disrupting enemy pushes by knocking them back and slowing them down briefly, giving the defending player extra time to attack or defend. Its knockback effect can reset an Inferno Dragon's ramp up attack. However, this is not to be confused with a stun, as the Giant Snowball will not reset an Inferno Tower or Sparky.
- The Giant Snowball can activate the King's Tower with a poorly placed Miner or Goblin Barrel. The Miner activation only works if the opponent plays their Miner on the corner of the Princess Tower that is closest to the King.
- A Goblin Barrel can be easily defeated with large swarm cards like a Skeleton Army or a Goblin Gang. A Giant Snowball can prevent them from surrounding the Goblins spawned from the Goblin Barrel, allowing them to connect to the Princess Tower instead, but it doesn't mitigate their weakness to such spells such as The Log.
- Its knockback effect is the same as that of Fireball; it is a true stun that resets the attack animations of small to medium sized troops. This is in contrast to a normal stun such as that of the Zap, which stalls attack animations but does not reset them.
- Since it can be deployed anywhere in the arena and moves decently fast, the Giant Snowball can force a troop close to the center of the arena to switch lanes, possibly hampering the opponent's future plays.
- The Giant Snowball can mitigate a majority of stray damage from frail, lone support troops like a Musketeer for a positive Elixir trade. Time the Snowball so that it lands right as the enemy troop is about to attack to reduce the damage taken as much as possible.
- The Giant Snowball's knockback mechanic can be used to force enemy troops into favourable positions. For example, the knockback can force a Hog Rider off the player's Princess Tower and onto a defensive building like the Cannon.
- With proper timing, the Giant Snowball can also be an effective support on offense, destroying low hitpoint troops and knocking back and slowing down other incoming troops.
- The Giant Snowball works fairly well with the Ram Rider. On offense, the spell can knock defenders away from the player's Ram Rider while it simultaneously snares them, leaving them nearly immobile for several秒onds and will allow the Ram to deal much more damage. It also weakens low-health troops enough for the Ram Rider to finish them off with her snare attack. On defense, the Ram Rider will snare and slow down enemy troops, and Giant Snowball will push them back(if small or medium sized) and slow them even more, making it difficult for troops like a Balloon to connect.
- Another good synergy is with P.E.K.K.A. It can knock an Ice Golem further away from the P.E.K.K.A. to prevent it being kited to the other lane. This requires precise timing and some degree of prediction, however.
- The Giant Snowball is comparable to the Zap. Both deal the same amount of damage, but the Giant Snowball offers a slower projectile that deals knockback and slowdown, while the Zap has instant damage and a stun to reset enemy charges.
- This means a prediction Snowball on offense is often more effective than a prediction Zap would be, as the travel time of the Snowball is much less relevant in this scenario.
- Since the Snowball deals knockback and has a circular area of effect, it is harder to use with Fireball as the knockback from one spell may cause the other to miss. The player should make sure to have both of them in hand, and deploy each one of them long after the other one hits its intended target.
- It is better and keeping troops inside a Poison than Zap is, thanks to the knockback and slow effect.
- When placed correctly, a Giant Snowball can fully counter a lone center placed Goblin Barrel. The player should hover their Snowball over the Princess Tower and deploy it when the shadow of the Goblin Barrel is 2 tiles above the Princess Tower.
- A Level 11 Giant Snowball is enough to one-shot Level 14 Spear Goblins. Therefore, it is not a bad idea for the player to invest their Common resources(i.e. Wild Cards or Trade Tokens) into other Commons first. However, a Level 11 Giant Snowball cannot one-shot Level 15 Spear Goblins, so the player should consider leveling it to 12.
History[]
- The Giant Snowball card was added to the game on 20/6/18.
- On 1/10/18, a Balance Update increased the Giant Snowball's slow duration to 2.5秒onds(from 2秒onds) and damage by 10%.
- On 3/12/18, a Balance Update increased the Giant Snowball’s damage by 14%.
- On 1/7/19, a Balance Update reduced the Giant Snowball's radius to 2.5 tiles(from 3 tiles).
- On 7/10/19, a Balance Update reduced the push back of the Giant Snowball to 1.5 tiles(from 1.8 tiles).
- On 4/8/20, a Balance Update decreased the Giant Snowball's Crown Tower damage to 30% of the full damage(from 35%).
- On 6/9/21, a Balance Update increased the Giant Snowball's pushback distance to 1.8 tiles(from 1.5 tiles).
- On 27/10/21, the 2021 Quarter 3 Update added the level 14 Giant Snowball.
Trivia[]
- The Giant Snowball has the same slow duration as the Ice Wizard.
- The Giant Snowball, along with Zap, Barbarian Barrel, Rage, and Log are the cheapest spells, costing 2 Elixir.
- Giant Snowball is technically the only card with Giant in its name that isn't a troop.
- Despite the Giant Snowball being large, its shadow on the ground is very small.