A Save Room, or Save Point, is a safe area within Dracula's Castle (as well as other external locations in some games) where a weary traveler can rest and heal their wounds. These holy chambers became a staple in the Castlevania series when semi-open world and role playing elements were implemented to the more recent games, colloquially known as "metroidvanias" (starting with Castlevania: Symphony of the Night from 1997), due to newer gaming systems no longer requiring a password feature.
These locations allow the player to restore all HP and MP, recover from any negative status effects they may be afflicted with, and also save the game's progress. They won't restore used Hearts, however.
Description[]
A save room usually features the statue of a goddess or an angel who heals the player. Enemies cannot appear inside a save room.
In Castlevania: Symphony of the Night, a pulsating icosahedron can be found spinning in midair instead; this transforms into a coffin, wrapping around Alucard for him to rest inside. In that same game, Alucard eventually finds a fake, purple-colored save room in the Underground Caverns. Attempting to rest inside of it results in him being trapped in a nightmare world where he is attacked by a Succubus.
In Castlevania: Circle of the Moon, inside of Save Points, Nathan Graves finds a pedestal holding a crystal ball which contains a mysterious floating red sphere. When he uses the save point, the sphere will increase in size and the room will be filled with light; the light will then disperse and the crystal container will now be empty. The save point can no longer be used until the player reenters the room. This is the only save point design that was never reused or reimagined in any of the sequels.
In Castlevania: Harmony of Dissonance, Juste Belmont also finds floating icosahedrons inside of Save Rooms like those in Symphony of the Night; however, once activated, they will disappear in a flash of light and won't transform into a coffin. Additionally, the save rooms in the second castle lose most of their colors, becoming just plain white.
In Castlevania: Lament of Innocence, HP is restored only when entering the magic circle on the floor of a Save Room. However, unlike the rest of the games in the series, MP won't be restored (it can only be restored by guarding/perfect guarding against enemies' special attacks).
In Castlevania: Curse of Darkness, if the player is near a save room, a pointer will appear below them to show the door location.
Gallery[]
Trivia[]
- Castlevania: Harmony of Dissonance is currently the only known game to have secrets hidden in Save Rooms.
- In Castlevania: Aria of Sorrow, a large pile of rubble can be seen in the background of Save Rooms; among the rubble are the remains of what appears to be Alucard's coffin from the Save Rooms in Castlevania: Symphony of the Night.
- The same game also features a statue in the background that resembles (and likely is) the Virgin Mary.
- The statues that are seen in the Save Rooms of Castlevania: Aria of Sorrow, Lament of Innocence, Dawn of Sorrow and Order of Ecclesia make an appearance in the Castlevania animated series as some of the numerous items found in the Belmont Hold.[1]
- In addition, the teleportation system of Dracula's Castle is directly modeled after the icosahedrons found in the Save Rooms from Symphony of the Night.
See also[]
- Memorial Ticket - An item that teleports to Save Rooms.
- Warp Room
- White Jewel - Save utilities in Castlevania (N64) and Castlevania: Legacy of Darkness.
References[]
- ↑ Main article: Castlevania (animated series) Easter eggs: Broken Statues