Another Lesson[]
They should have gone all the way and had a Duke & Dimwit lesson about being ready to 'inform on their parents' like Der Gutten Hitler Youthen were taught.
75.36.143.109 01:32, May 6, 2016 (UTC)
Perhaps, although the white citizenry of Columbia probably had less of a reason to turn traitor, as their lot in life was quite good. Though it is an interesting concept which they did include in the "Ryan The Lion" Academy in Burial at Sea Ep. 2. TheLighthouse (talk) 02:51, May 6, 2016 (UTC)
Yes, but regimes become paranoid and have to 'head off' potential threats to their power -- "Good Citizens dont have to fear the Songbird"... implies there are (potentially) bad ones who might, and that thought (threat) was made in a very public way. We saw that one well-off house where the inhabitants were sheltering minorities and had a printing press (probably not intended for use in printing the Prophets "Little Red Book", that machine and paper....). So again with Comstock understanding he 'must get them while they are young' would employ such means as 'indoctrinating' children into informing on their own parents if they speak against the established powers and the proscribed beliefs.
Im trying to remember where in 'Ryan the Lion' something like informing on parents was to be seen. There was all the general stuff against parasitism....
75.36.136.23 06:45, May 6, 2016 (UTC)
Good points, though I don't think the game is less for its abscence. I'm trying to remember exacly where it was in the Academy as well, though I believe it was on one of the chalk boards. TheLighthouse (talk) 00:28, May 7, 2016 (UTC)
- The image you're thinking of is to the right. While not officially instructing children to turn their parents in, it is encouraging children to see them as "the enemy" for not fully embracing the ideology of The Great Chain.
- I agree that it's no great fault to not have it included. As was mentioned, the idea of ready, young children "informing on their parents" has been around with many totalitarian regimes, but it's perhaps most associated with the Nazi Youth of WWII Germany. Columbia and Rapture both play upon the scare tactics of each city's generation (Evangelist Fervor, Red Scare, Edwardian Era nationalism, etc. for Infinite and World War II propaganda, McCarthyism, Cold War tensions, etc. for BioShock), and while a lot of the same topics could be covered between both games, it's better to keep them separate. Ken Levine and the other designers are looking to critique a particular ideology with each game, so adding aspects associated with other regimes "muddies the water," so to speak, by making it seem more general.
- Another reminder User 75.36.1,etc. always add a headline: Go to a Talk Page, Click "Add a Topic," and then write out a Section Headline.
- Unownshipper (talk) 06:41, May 9, 2016 (UTC)