Meta Unit
This unit is one of the most effective units in the game!
This unit is one of the most effective units in the game!
Meta Support Unit
This unit has one of the BEST supporting abilities in-game!
This unit has one of the BEST supporting abilities in-game!
Overview
Agony (Divine) is a Secret Limited unit based on The Deva Path of Pain from the anime Naruto: Shippūden. He can only be obtained by evolving Pain (Path).
Evolving
Agony (Divine) can be evolved from Agony (Path) with the following materials:
Required Items: | x1 Agony (Path) x50 Ninja Scroll (Fire) Ninja Scroll (Fire) x50 Ninja Scroll (Water) Ninja Scroll (Water) x50 Ninja Scroll (Wood) Ninja Scroll (Wood) x12 Star Fruit x4 Star Fruit (Blue) x4 Star Fruit (Red) x3 Star Fruit (Pink) x1 Star Fruit (Rainbow) |
Result | Agony (Divine) |
Before evolving this unit, the unit must have 7500 Takedowns. [1]
Stats Overview
Why do I have different stats?
Units in this game use a randomized system, where stats like damage are randomly rolled with about a 10% variance (like Dungeon Quest items). When you evolve a unit they also reroll their stats, but it will always be strictly better than the pre-evolved version.
Level 1 - Active
Level 100
Level 1
Level 100 - Active
Deployment - 1,300¥ Hits: 2Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Tower Type: Ground, AoE (Circle) - radius: 8
- Damage: 675 1,350 742.5 1,417.5
- Range: 2024
- SPA: 76.3
- DPS: 96.43192.86107.14214.29106.07202.5117.86225
Deployment - 1,300¥ Hits: 2Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Tower Type: Ground, AoE (Circle) - radius: 8
- Damage: 6,212.74 12,425.49 6,834.02 13,046.76
- Range: 2024
- SPA: 76.3
- DPS: 887.531,775.07986.151,972.3976.291,863.821,084.762,070.91
Upgrade 1 - 1,750¥ Hits: 2Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 1,350 2,700 1,485 2,835
- Range: 2125.2
- SPA: 76.3
- DPS: 192.86385.71214.29428.57212.14405235.71450
Upgrade 1 - 1,750¥ Hits: 2Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 12,425.49 24,850.98 13,668.04 26,093.52
- Range: 2125.2
- SPA: 76.3
- DPS: 1,775.073,550.141,972.33,944.61,952.583,727.652,169.534,141.83
Upgrade 2 - 2,300¥ Hits: 2Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 2,025 4,050 2,227.5 4,252.5
- Range: 2226.4
- SPA: 76.3
- DPS: 289.29578.57321.43642.86318.21607.5353.57675
Upgrade 2 - 2,300¥ Hits: 2Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 18,638.23 37,276.46 20,502.05 39,140.29
- Range: 2226.4
- SPA: 76.3
- DPS: 2,662.65,325.212,958.455,916.92,928.865,591.473,254.296,212.74
Upgrade 3 - 3,300¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 2,700 5,400 2,970 5,670
- Range: 2327.6
- SPA: 65.4
- DPS: 4509005001,0004959455501,050
- + King of Hell
- Attack type change to AoE (Cone) - angle: 45
Upgrade 3 - 3,300¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 24,850.98 49,701.95 27,336.07 52,187.05
- Range: 2327.6
- SPA: 65.4
- DPS: 4,141.838,283.664,602.039,204.074,556.018,697.845,062.249,664.27
- + King of Hell
- Attack type change to AoE (Cone) - angle: 45
Upgrade 4 - 3,500¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 4,725 9,450 5,197.5 9,922.5
- Range: 2530
- SPA: 65.4
- DPS: 787.51,5758751,750866.251,653.75962.51,837.5
Upgrade 4 - 3,500¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 43,489.21 86,978.41 47,838.13 91,327.34
- Range: 2530
- SPA: 65.4
- DPS: 7,248.214,496.48,053.5616,107.117,973.0215,221.228,858.9116,912.47
Upgrade 5 - 6,000¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 6,075 12,150 6,682.5 12,757.5
- Range: 2732.4
- SPA: 65.4
- DPS: 1,012.52,0251,1252,2501,113.752,126.251,237.52,362.5
Upgrade 5 - 6,000¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
- Damage: 55,914.69 111,829.39 61,506.16 117,420.86
- Range: 2732.4
- SPA: 65.4
- DPS: 9,319.1218,638.2310,354.5720,709.1510,251.0319,570.1411,390.0321,744.6
Upgrade 6 - 9,000¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies. KnockbackEffect Knockback:
Pushes enemies towards their spawn.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Effect Knockback:
Pushes enemies towards their spawn.
Pushes enemies towards their spawn.
- Damage: 16,200 32,400 17,820 34,020
- Range: 2934.8
- SPA: 1513.5
- DPS: 1,0802,1601,2002,4001,1882,2681,3202,520
- + Shinra Tensei
- Attack type change to AoE (Circle) - radius: 14
Upgrade 6 - 9,000¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies. KnockbackEffect Knockback:
Pushes enemies towards their spawn.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Effect Knockback:
Pushes enemies towards their spawn.
Pushes enemies towards their spawn.
- Damage: 149,105.85 298,211.71 164,016.44 313,122.29
- Range: 2934.8
- SPA: 1513.5
- DPS: 9,940.3919,880.7811,044.8822,089.7610,934.4320,874.8212,149.3723,194.24
- + Shinra Tensei
- Attack type change to AoE (Circle) - radius: 14
Upgrade 7 - 12,500¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies. KnockbackEffect Knockback:
Pushes enemies towards their spawn.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Effect Knockback:
Pushes enemies towards their spawn.
Pushes enemies towards their spawn.
- Damage: 20,250 40,500 22,275 42,525
- Range: 3036
- SPA: 1412.6
- DPS: 1,446.432,892.861,607.143,214.291,591.073,037.51,767.863,375
Upgrade 7 - 12,500¥ Hits: 1Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies. KnockbackEffect Knockback:
Pushes enemies towards their spawn.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Effect Knockback:
Pushes enemies towards their spawn.
Pushes enemies towards their spawn.
- Damage: 186,382.32 372,764.63 205,020.55 391,402.86
- Range: 3036
- SPA: 1412.6
- DPS: 13,313.0226,626.0514,792.2529,584.4914,644.3227,957.3516,271.4731,063.72
Upgrade 8 - 20,000¥ Hits: 4Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies. KnockbackEffect Knockback:
Pushes enemies towards their spawn.
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Effect Knockback:
Pushes enemies towards their spawn.
Pushes enemies towards their spawn.
- Damage: 27,000 54,000 29,700 56,700
- Range: 3137.2
- SPA: 1311.7
- DPS: 2,076.924,153.852,307.694,615.382,284.624,361.542,538.464,846.15
- + Planetary Devastation
- Attack type change to AoE (Circle) - radius: 19
Upgrade 8 - 20,000¥ Hits: 4Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies. KnockbackEffect Knockback:
Pushes enemies towards their spawn.
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Effect Knockback:
Pushes enemies towards their spawn.
Pushes enemies towards their spawn.
- Damage: 248,509.76 497,019.51 273,360.73 521,870.49
- Range: 3137.2
- SPA: 1311.7
- DPS: 19,116.1438,232.2721,240.1542,480.321,027.7540,143.8823,364.1744,604.32
- + Planetary Devastation
- Attack type change to AoE (Circle) - radius: 19
Upgrade 9 - 30,000¥ Hits: 4Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies. KnockbackEffect Knockback:
Pushes enemies towards their spawn.
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Effect Knockback:
Pushes enemies towards their spawn.
Pushes enemies towards their spawn.
- Damage: 36,450 72,900 40,095 76,545
- Range: 3339.6
- SPA: 1311.7
- DPS: 2,803.855,607.693,115.386,230.773,084.235,888.083,426.926,542.31
Upgrade 9 - 30,000¥ Hits: 4Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies. KnockbackEffect Knockback:
Pushes enemies towards their spawn.
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Effect Knockback:
Pushes enemies towards their spawn.
Pushes enemies towards their spawn.
- Damage: 335,488.17 670,976.34 369,036.99 704,525.16
- Range: 3339.6
- SPA: 1311.7
- DPS: 25,806.7851,613.5628,674.257,348.4128,387.4654,194.2431,541.6260,215.83
click on any part of the information block
click on any part of the information block
Attacks starting Upgrade 6 also hit flying enemies.
Selling
Units sell for 25% of their deployment cost and upgrades.
Gallery
Unit Navigation Expand >Collapse <
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- ↑ Takedowns refer to kills or assists