Summoner job command. Calls forth espers from the highest realms of the spirit world.
Description
Summon (召喚魔法, Shōkan Mahō?, lit. Summon Magic) is an action ability in Final Fantasy Tactics usable by the Summoner job that allows the summoning of espers to aid allies in battle or deal massive amounts of damage. The summon abilities are characteristic for ignoring targets' Magick Evasion (with the exception of Carbuncle, Sylph, and Lich), larger effect area, and distinguishing between friend and foe, so the defensive abilities will only help the allies and offensive abilities will only hit the enemies. In exchange for the convenience, the MP cost and casting time are higher than other magick abilities.
Abilities[]
Name (PS name) |
MP Cost | Range | Effect | Speed | JP Needed |
---|---|---|---|---|---|
Moogle (Mogri) |
8 | 4 | 3 | 34 | 110 |
Moogle Charm. An esper that soothes injuries with a purifying breeze, restoring HP. Quote: "Kupo! Round and round you go! Moogle!" | |||||
Shiva | 24 | 4 | 3 | 25 | 200 |
Glacial Shards. An esper with punishingly frigid breath. Element: Ice. Quote: "Wind, fade to silence and light, give us power! Shiva!" | |||||
Ramuh | 24 | 4 | 3 | 25 | 200 |
Judgment Bolt. An esper that relentlessly rains down lightning. Element: Lightning. Quote: "Master of creation, impart thy help! Ramuh!" | |||||
Ifrit | 24 | 4 | 3 | 25 | 200 |
Infernal Blaze. An esper whose breath of flame scorches the battlefield. Element: Fire. Quote: "King of flames, burn into cinders! Ifrit!" | |||||
Titan | 30 | 4 | 3 | 20 | 220 |
Gaia's Wrath. An esper that levels the earth with a mighty blow. Element: Earth. Quote: "Bear down with land energy! Titan!" | |||||
Golem | 40 | — | All allies | 34 | 500 |
Earthen Wall. An esper that absorbs damage from physical attacks on behalf of allies until its limit is reached. Quote: "Earth-minded soul, protect us! Golem!" | |||||
Carbuncle (Carbunkle) |
30 | 4 | 3 | 25 | 350 |
Ruby Light. An esper whose ruby light reflects magicks cast on allies. Effect: Reflect. Quote: "Impart light to fight our holy war! Carbunkle!" | |||||
Bahamut | 60 | 4 | 4 | 10 | 1600 |
Megaflare. An esper that attacks with its fearsome breath. Quote: "Scorch with dragon flame! Bahamut!" | |||||
Odin | 50 | 4 | 4 | 12 | 900 |
Obliteration. An esper that charges through the battlefield astride a fearsome mount, doing great damage. Quote: "Slash away with the Land's fury! Odin!" | |||||
Leviathan | 48 | 4 | 4 | 12 | 850/860 |
Tidal Wave. An esper that engulfs the battlefield in a massive tidal wave. Element: Water. Quote: "Sea fang, attack with water's power! Leviathan!" | |||||
Salamander | 48 | 4 | 3 | 12 | 820/860 |
Wyrmfire. An esper that scorches the battlefield with its savage flames. Element: Fire. Quote: "Evil flames, entrust your power to us! Salamander!" | |||||
Sylph (Silf) |
26 | 4 | 3 | 20 | 400 |
Whispering Wind. An esper that employs the lingering life force of windswept leaves to silence enemies. Effect: Silence. Quote: "Show us to put our lives back on track! Silf!" | |||||
Faerie (Fairy) PS name |
28 | 4 | 3 | 25 | 460/400 |
Fey Light. An esper that restores HP. Quote: "Shiny crystal light, energize! Fairy!" | |||||
Lich (Rich) |
40 | 4 | 3 | 12 | 600 |
Descending Darkness. An esper born in, of, and to darkness. Deals out devastating dark damage. Element: Dark. Quote: "Death song, death door, death river awaiting! Rich!" | |||||
Cyclops | 62 | 4 | 3 | 12 | 1000 |
Climactic Fear. An esper whose forceful blows tear the battlefield asunder. Quote: "Scatter frozen blades of air! Clops!" | |||||
Zodiark (Zodiac) |
99 | 4 | 4 | 10 | — |
Darkening Cloud. An esper that bathes the earth in radiant beams of focused starlight. Quote: "Attack by the Master of commandments! Zodiac!" Note: Must be cast on the Summoner for them to learn it (by casting it on an enemy summoner and learning it from their crystal) |
Gallery[]
Etymology[]
Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.