Jayjujayme is an enemy from Final Fantasy VII fought on the Da-chao Statue in Wutai and in the opening round of the Battle Square on Part 2 onwards after Gold Saucer reopens. When fought in the Battle Square, its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
Stats[]
- ↑ Never used unless Manipulated
Formations[]
# | Formation |
---|---|
606 | Row 1: Jayjujayme A, Jayjujayme B Row 2: Bizarre Bug |
612 | Row 1: Jayjujayme A, Jayjujayme B, Jayjujayme C Row 2: Garuda |
614 | Row 1: Jayjujayme A, Jayjujayme B Row 2: Garuda |
Locations[]
Da-chao Statue | |
---|---|
Base | 606 |
Right Side | 606 |
Left Hand | 612, 614 |
Left Side | 612, 614 |
Town Overlook | 614 |
Battle Square (with Highwind available) | |
Group A - Battle 1 | 606 |
Group B - Battle 1 | 614 |
Battle[]
Jayjujaymes always inflict Stop and Slow with their Thread and Silk attacks, respectively. They only use Thread on targets that are slowed and it always inflicts Stop unless the target is immune. This makes the battle annoying, but not hard to win. The player can equip the Sprint Shoes they may have gotten from the Battle Square earlier for automatic Haste status.
They are considerably more dangerous in the Battle Square, as they often appear in the first round and use Silk to inflict Slow, hampering the player severely for the rest of their challenge unless they can remove it. Jayjujaymes can be easily defeated with Enemy Skills like Aqualung or L4 Suicide and physical attacks, or just physical attacks on their own.
AI script[]
AI: Setup {
- Count = Rnd(0..1)
} AI: Main {
- If (Count == 0) Then
- {
- If (At Least One Opponent has Stop Status) Then
- {
- Choose Random Opponent with Stop Status
- Use <Bite> on Target
- } Else {
- If ((At Least One Opponent has Slow Status)
- & (More Than One Opponent doesn't have Death Status)) Then
- {
- Choose Random Opponent with Slow Status
- Use Thread on Target
- } Else {
- If (At Least One Opponent doesn't have Slow Status) Then
- {
- Choose Random Opponent without Slow Status
- Use Silk on Target
- } Else {
- Choose Random Opponent
- Use <Bite> on Target
- }
- }:::
- If ((At Least One Opponent has Slow Status)
- }
- Count = 1
- } Else {
- If (At Least One Opponent doesn't have Slow Status) Then
- {
- Choose Random Opponent without Slow Status
- Use Silk on Target
- } Else {
- If ((At Least One Opponent doesn't have Stop Status)
- & (More Than One Opponent doesn't have Death Status)) Then
- {
- Choose Random Opponent without Stop Status
- Use Thread on Target
- } Else {
- Choose Random Opponent
- Use <Bite> on Target
- }
- If ((At Least One Opponent doesn't have Stop Status)
- }
- Count = 0
- }
}
Other appearances[]
Pictlogica Final Fantasy[]