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Stop (ストップ, Sutoppu?) is a recurring status effect in the Final Fantasy series. A stopped unit is frozen into temporal stasis, so that time stands still for them even as other units act normally. This allows opponents to get several turns and attack without retaliation until Stop wears off, returning the affected unit to normal time.
In Final Fantasy VI, Final Fantasy IX, and Final Fantasy XII, like Slow status, Stop is removed by Dispel instead of Esuna. In some games the Auto-Haste passive ability grants immunity to Stop. The item Remedy can also remove Stop in most games.
Appearances[]
Final Fantasy III[]
Final Fantasy IV[]
An afflicted unit cannot act until the status wears off. This also halts timers for other effects, though that part is somewhat buggy (see Stop bug). Haste causes Stop to wear off faster, while Slow prolongs it.
Game Element | Type | Effect |
---|---|---|
Stop | Black Magic | Inflicts Stop. |
ElectroMagnetic Radiation | Enemy Attack | Inflicts Stop. |
Final Fantasy IV -Interlude-[]
Final Fantasy IV: The After Years[]
Final Fantasy V[]
Stopped characters cannot act or evade and halts all statuses that have a timer on them, with the exception of sap, which will continue to tick. The player can inflict it with Stop Time Magic spell, Romeo's Ballad song and Calm from Beastmaster. The Kagenui weapon also sometimes inflicts stop status when attacking with it physically.
Final Fantasy VI[]
A unit affected by stop will have its ATB bar halted, unable to act or evade attacks. Stop pauses the timer on most effects that wear off over time, such as the reflect status. If Terra's Trance gauge expires while she is stopped, she remains in Trance until KO'd or until the end of battle. Stop also eventually wears off and it is removed at the end of battle. The player can stop enemies with Stop spell, Kagenui weapon, and Eclipse Bushido.
Final Fantasy VII[]
Stop status halts the time counter for the afflicted, preventing their ATB gauge from filling, but also halting time based effects, such as Barrier or Regen. The afflicted appears frozen in space. Linking Added Effect Materia with Contain, Time, or Choco/Mog in armor makes the character immune to the effect, and these setups in weapons make the party member's normal attacks randomly induce the status onto susceptible targets. Stop is not cured by Esuna, but by DeSpell, White Wind, Angel Whisper, and Aeris's status healing Limit Breaks. Stop is distinct from Paralyzed in that it lasts longer and the afflicted character's Limit gauge will still fill if they are damaged while in this status.
Crisis Core -Final Fantasy VII-[]
Zack freezes in place when stopped, pausing the duration of all other statuses in the process. In Reunion, the Digital Mind Wave cannot be used while inflicted with Stop.
Game Element | Type | Effect |
---|---|---|
Absolute Stop Thread | Enemy Ability | Inflicts Stop for 3 seconds. |
Anesthetic Missile | Enemy Ability | Inflicts Stop. |
Anti-Action Missile | Enemy Ability | Inflicts Stop. |
Chilling Whisper | Enemy Ability | Inflicts Stop for 5 seconds. |
Course Boost! | Digital Mind Wave | Cures Stop. |
Deadly Embrace | Enemy Ability | Inflicts Stop for 3 seconds. |
Death Cloud | Enemy Ability | Reduces HP to 1 and inflicts Stop. |
Disarm Net | Enemy Ability | Inflicts Stop for 10 seconds. |
Hell Firaga | magic materia | Shoots three fireballs that inflict Stop. |
Hell Blizzaga | magic materia | Shoots a large block of ice that inflicts Stop. |
Hell Thundaga | magic materia | Shoots bolts of lightning that inflict Stop. |
Paralyzing Needle | Enemy Ability | Inflicts Stop. |
Paralyzing Scissors | Enemy Ability | Inflicts Stop. |
Spider Web | Enemy Ability | Inflicts Stop. |
Sprint Shoes | command materia | Prevents Stop. |
Stop | magic materia, Enemy Ability | Inflicts Stop. |
Stop Attack | Enemy Ability | Inflicts Stop for 5 seconds. |
Stop Blade | command materia | Physical attack that inflicts Stop. |
Stop Blast | Enemy Ability | Inflicts Stop for 3 seconds. |
Stop Gaze | Enemy Ability | Inflicts Stop for 5 seconds. |
Stop Twister | command materia | Spinning attack that inflicts Stop. |
System Shock | command materia | Adds Stop to attacks. |
Thread | Enemy Ability | Inflicts Stop for 5 seconds. |
Ultra Missile | Enemy Ability | Inflicts Stop. |
Final Fantasy VII Remake[]
Final Fantasy VII Rebirth[]
Stop renders a target unable to act for its duration. If used on a staggered target, it locks the stagger in place for its duration. Stop is applied with Stop from the Time Materia and randomly from the Rancid Breath enemy skill. It can be removed with Esuna and cannot co-exist with Haste or Slow. It can be mitigated/avoided with Warding Materia, Protective Boots, and Ribbon.
Final Fantasy VIII[]
Targets under Stop are unable to act or avoid attacks. If the target was afflicted with any status effects prior to being stopped, their effects and durations are halted as well. The effect lasts approximately 13.3 seconds. Stopped party members are frozen in place and their ATB gauge is grayed out. The player can inflict it with Stop, either as a spell or with ST-Atk-J, as well as with Bad Breath and Doomtrain. The player can prevent it with ST-Def-J and heal it with Esuna and Treatment.
Final Fantasy IX[]
Target's ATB is frozen, preventing any action. Stop can be cured with a Remedy/Angel's Snack and Dispel. Stopped characters count as incapacitated for Game Over purposes. It is caused by the Stop spell and prevented by Locomotion. It is an effect in Gastro Fork and Heavy Lance. Enemies defeated via Stop do not yield EXP; the status is thus similar to Petrify.
Final Fantasy X-2[]
Stop prevents all movement animations from triggering, meaning affected units cannot be chained because their stagger animation will not trigger. The ATB bar is turned grey and will not move until the effect is cleared.
Game Element | Type | Effect |
---|---|---|
Borrowed Time | Flimflam | Inflicts Stop. |
Brake-dance | Dance | Inflicts Stop on all enemies while dancing. |
Kogoro Freeze | Kogoro | Inflicts Ice-elemental damage and Stop. |
Stop Knife | Cutlery | Inflicts non-elemental damage and Stop. |
Congealed Honey | Fallalery | Inflicts non-elemental damage and Stop to all enemies. |
Stop Missile | Machinations | Inflicts non-elemental damage and Stop. |
Still Wing | Throttle | Inflicts non-elemental damage and Stop. |
Stop Mask | Festivities | Inflicts physical damage and Stop. |
Beguiling Mire | Enemy Attack | Attacks target three times and inflicts Stop. |
Cease and Desist | Enemy Attack | Inflicts minor non-elemental damage and Stop. |
Gooey End | Enemy Attack | Inflicts minor non-elemental damage and Stop to party. |
Halting Gaze | Enemy Attack | Inflicts Stop and minor non-elemental damage. |
Heavenly Strike | Enemy Attack | Inflicts Stop as well as dealing damage equal to 50% of remaining HP and MP of target. |
Looming Glacier | Enemy Attack | Inflicts Stop and reduces MP to 0. |
Pernicious Powder | Enemy Attack | Inflicts Stop as well as many other statuses to party. |
Sticky End | Enemy Attack | Inflicts minor non-elemental damage and Stop to party. |
Stop Attack | Enemy Attack | Inflicts non-elemental damage and Stop. Only in International version. |
Tempus Laxit | Enemy Attack | Inflicts minor non-elemental damage and Stop to party. |
Stopproof | Auto-Ability | Protects against Stop. |
Final Fantasy X-2: Last Mission[]
Stop makes the target unable to take any action. The player can inflict the status through the Festivalist's ability Spinner.
Final Fantasy XII[]
While a target is stopped, other status effects are also halted. For example, Sap will stop draining HP for the duration of Stop, and its duration will be paused until Stop has run its course. This can be abused by casting Reverse followed by Stop on a character, thus allowing the character to absorb all forms of damage until Stop wears off. This is especially useful for bosses which always target the nearest character, as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits. A stopped character is immune to Decoy, so a stopped character with Reverse cannot be made into a lure. A stopped character can be used to trigger the Immobilize glitch.
Stop is removed by Chronos Tear, Remedy (once the Remedy Lore 3 has been purchased), and Dispel. The accessories Power Armlet and Ribbon make the wearer immune to Stop. The player can inflict Stop onto targets with the Stop Time Magicks spell and with items when their effects are reversed with Nihopalaoa. Many enemies have attacks that inflict Stop.
Final Fantasy XII: Revenant Wings[]
Game Element | Type | Effect |
---|---|---|
Timeslip | Vaan's Action | Adds Stop to attacks. |
Perseus Bow | Fran's weapon | Hits inflict Stop on opponents. |
Absolute Zero | Esper (Shivar) Action | Inflicts Stop on one foe. |
Kickline Dance | Esper (Siren) Action | Inflicts Stop and deal damage to one foe. |
Diamond Dust | Shiva's Action | Inflicts heavy water damage and Stop to all foes in range. |
White Breath | Yiazmat's Action | Inflicts damage and Stop to all foes in range. |
Final Fantasy XV[]
Status when suspended in time and immobilized.
Description
The afflicted is frozen in time and unable to act. It wears off fast, but the character recoils as they come out of the status. Targets can be stopped while midair. The player can inflict Stop on enemies with the Vigilantes daggers for Ignis. Prompto can inflict stop using Ascension node Scintilia. Enemies inflicted with stop become vulnerable as well. The Golden Hourglass and Ribbon accessories protect against it, as well as the Resilient food buff. Stop cannot be cured with Remedies.
King's Knight -Wrath of the Dark Dragon-[]
Stop is an added effect of select KM, lasting 5–10 seconds when an enemy is struck. A Stopped enemy appears frozen in place with a purple clock icon overhead.
Final Fantasy Tactics[]
When afflicted with Stop, a unit stops moving and it freezes the character's CT meter. Stopped characters cannot evade or use reaction abilities. Stop will wear off on its own after 20 ticks.
Final Fantasy Tactics Advance[]
Game Element | Type | Effect |
---|---|---|
Acid | Blue Magic | Inflicts random status, including Stop. |
Hastebreak | Blue Magic | Slows target, but inflicts Stop on a target with Haste. |
Stop | Time Magic | Inflicts Stop. |
Shadowbind | Corner | Inflicts Stop. |
Stopshot | Gunmanship | Inflicts non-elemental damage and Stop. |
Ring | Stunt | Inflicts Stop. |
Abate | Advanced Law | Inflicts Stop on a Judge in charge of battle. |
Stillness | Rune | Inflicts Stop in an area. Non-Reflectable. |
Final Fantasy Tactics A2: Grimoire of the Rift[]
Final Fantasy Type-0[]
Stop prevents the target from moving or acting for a short period of time. The target can be attacked multiple times without the effect wearing off. Automatic HP recovery for party members will not function, nor will extended effects of other negative status effects such as Burn. Haste is also cancelled. Certain abilities and Triad Maneuvers can inflict Stop.
Final Fantasy Crystal Chronicles[]
Stop can be cast by combining Life and two attack spells (Fire, Blizzard, Thunder). When Stopped, the target is unable to move or attack for a short period of about 3 seconds.
Final Fantasy Dimensions[]
Final Fantasy Record Keeper[]
Final Fantasy Explorers[]
Other appearances[]
Kingdom Hearts series[]
Stop is a status effect in the Kingdom Hearts series. Enemies in stop status are prevented from moving for a limited amount of time. In most games, when a stopped enemy is attacked, no damage is dealt at first, but the accumulated damage is dealt when Stop wears off.
Bravely Default[]
Stop makes the affected character unable to act. Victims also do not regenerate BP and cannot recover by being hit with a physical attack. However, stop cannot be removed with items or Esuna/ga. Instead it can only be cured by using Dispel, or naturally over time.