This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy XI.
Shantotto[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Freeze |
2 | All | 200% magic damage | None |
Deal magic ice damage to all targets. | ||||
Vidofnir |
2 | Random | 223% magic damage/hit, self magic cast speed x3 (5 turns) | Jupiter's Staff (XI) |
Deal eight magic non-elemental attacks to random targets, and reduce the user's offensive magic casting time for five turns. | ||||
Primordial Elements |
2 | Random | 219% magic damage/hit, party MAG/RES +30% (25s) | Tactician Magician's Coat (XI) |
Deal eight magic fire, ice, and lightning attacks to random targets, and temporarily raise the Magic of all allies a moderate amount and Resistance a small amount. | ||||
Play Rough |
2 | All | 194% magic damage/hit, lightning infusion (25s) | Tactician Magician's Cuffs (XI) |
Deal six magic lightning, fire, and ice attacks to all targets, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. | ||||
Fire Play: 4x 200% fire/lightning magic Ice Play: 4x 200% ice/lightning magic | ||||
Frightening Lightning |
2 | Single | 163% magic/damage/hit, party cast speed x2 (2 turns) 99-hit lightning chain, lightning damage +20% |
Iridal Staff (XI) |
Activate a lightning chain to raise the lightning damage of all allies a small amount, reduce delay on the actions of all allies for two turns, and deal eleven magic lightning attacks to one target. | ||||
A Thousand Suns |
2 | Single | 170% magic damage/hit, lightning infusion | Federation Signet Staff (XI) |
Deal ten magic lightning, ice, and fire attacks to one target, temporarily infuse the user with the power of lightning, and enter Twinstrike EX Mode. Twinstrike EX Mode temporarily raises the user's Magic a moderate amount, and causes witch abilities to double cast. | ||||
Twinstrike: MAG +30%, Witch ability Dualcast | ||||
Colossal Shantotto |
3 | Single | 2650% magic damage/hit | Dark Staff (XI) |
Deal three massive magic lightning attacks to one enemy. Can break the damage cap. | ||||
Elemental Celerity |
1 | Self | Lightning damage +20%, cast speed x3 (2 turns) | Terra's Staff (XI) |
Temporarily increase the user's lightning attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. | ||||
Federation Demon |
2 | Single | 150% magic damage/hit, lightning infusion Cap Break +1, Play Rough Mode (25s) |
Wizard's Petasos (XI) |
Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, and grant them Play Rough.
| ||||
Awoken Witch: Witch ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5) Play Rough Mode: MAG +30%, DEF/RES -30%, cast speed x3 |
Ayame[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Tachi Enpi |
2 | All | 75% physical damage/hit | None |
Deal two physical attacks to one target. | ||||
Tachi Jinpu |
2 | All | 111% physical damage/hit, Hastega | Ochiudo's Kote (XI) |
Deal five instant physical wind attacks to all targets, grant Haste to all allies, and temporarily raise the user's Attack a large amount. | ||||
Meikyo Shisui |
2 | Single | 78% physical damage/hit Ice infusion, self ATK/RES +30% |
Soboro Sukehiro (XI) |
Deal eight physical ice and non-elemental attacks to one target, raise the user's Attack a moderate amount, and Resistance a small amount, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. | ||||
Chillfang Blade: 4x 47% ice/NE physical Icewyrm Blade: 2x 65% group ice/NE physical, self ATK +30%/DEF -30% | ||||
Ancestral Blade |
2 | Single | 1125% physical damage 1275% if target is weak to ice |
Kikuichimonji (XI) |
Deal massive physical ice and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to ice. Can break the damage cap. | ||||
Hagakure Yukikaze |
2 | Single | 71% physical damage/hit, ice infusion Major Retaliate, critical damage +50% |
Zanbato (XI) |
Deal ten physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, grant major Retaliate to the user, and increase the damage of the user's critical hits. | ||||
Tachi: Ageha Cho |
3 | Single | 800% physical damage/hit | Myochin Kabuto (XI) |
Deal three massive physical ice attacks to one enemy. Can break the damage cap. | ||||
Overwhelm |
1 | Self | Ice infusion stack, cast speed x3 (2 turns) | Daihannya (XI) |
Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. | ||||
Shin-Setsugekka |
Kumokirimaru (XI) | |||
Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, increase the user's critical hit damage, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, reduce delay of the user's samurai abilities, and grant major Retaliate to the user. | ||||
Ikishoten |
Kazaridachi (XI) | |||
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Curilla[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Seraph Blade |
2 | Single | 70% physical damage/hit | None |
Deal two physical attacks to one target. | ||||
Swift Blade |
2 | Single | 125% physical damage/hit 40% max HP party heal with Esuna |
Iron Musketeer's Cuirass (XI) |
Deal six physical holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies proportional to their max HP, and cast Esuna on them. | ||||
Intervention |
2 | All | 96% physical damage/hit, party ATK +30%/DEF +50% (25s) | Temple Knight Army Sword (XI) |
Deal six physical holy and non-elemental attacks to all targets, temporarily raise the Attack and Defense of all allies a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Requiescat: 4x 58% holy/NE physical, self Regen (25s) Blade of Uriel: 2x 75% group holy/NE physical, Sentinel (25s) | ||||
Holy Circle |
2 | Party | ATK/MAG/DEF +30% (25s), party reflection barrier (30s) | Gluttony Sword (XI) |
Temporarily raise the Attack and Magic of all allies a moderate amount, Defense a small amount, and grant them a barrier that reflects attack damage taken back at the attacker. | ||||
Extreme Defense |
2 | Party | Protect, Shell, Last Stand Knight: 1500 HP front row heal (15s) |
Bastard Sword (XI) |
Grant Protect, Shell, and Last Stand to all allies, and temporarily cause the user's knight abilities to restore 1,500 HP to all allies in the front row. | ||||
Vorpal Blade |
Royal Guard's Shield (XI) | |||
Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Knight Mode, increase the user's Cap Break Level by 1, and cause knight abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount. | ||||
Circle Blade |
Katzbalger (XI) | |||
Deal three massive physical holy attacks to one enemy. Can break the damage cap. | ||||
Sacred Seal |
Dragvandil (XI) | |||
Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly and does not deplete the Soul Break Gauge. | ||||
One-Eyed Swordmaster |
Royal Knight's Bascinet (XI) | |||
Temporarily grant the user Empowered Infusion for holy, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly. |
Prishe[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Backhand Blow |
2 | Single | 130% physical damage, 20% chance to Interrupt | None |
Deal physical damage to one target, with a small chance to interrupt its pending actions. | ||||
Rigorous Reverie |
2 | Party | 40% max HP party heal, Regen, Last Stand | Monsoon Jinpachi (XI) |
Restore a moderate amount of HP to all allies based on their max HP, and grant them Last Stand and major Regen. | ||||
Nullifying Dropkick |
2 | Single | 93% physical damage/hit, Monk ability cast speed x2 (5 turns) | Sainti (XI) |
Deal eight physical attacks to one target, reduce delay of the user's monk abilities for five turns, and grant Haste and Burst Mode to the user. | ||||
Spin Combo: 3-6x 80% physical (scales with Monk ability uses, reset count on use) Headlong Tackle: 4x 55% NE physical, self ATK +30%/DEF -30% (25s) | ||||
Auroral Uppercut |
2 | Single | 72% physical damage/hit, Monk ability rank boost Self critical damage +50% (25s), Monk: self cast speed x2 (1 turn) |
Coeurl Cesti (XI) |
Deal ten physical attacks to one enemy, temporarily grant up to moderate Ability Boost to the user's monk abilities, increase the damage of the user's critical hits, and temporarily cause the user's monk abilities to reduce delay of the user's actions for one turn. | ||||
Asuran Fists |
2 | Single | 70% physical damage/hit, self ATK/DEF +30% Lightning infusion, Monk dualcast |
Scorpion Harness (XI) |
Deal ten physical lightning, ice, and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's monk abilities to double cast. | ||||
Heroine's Combat |
Hydro Patas (XI) | |||
Activate a FF XI realm chain up to 150 hits long that increases the damage of allies from the FF XI realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. |
Lion[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Triple Attack |
2 | Single | 50% physical damage/hit | None |
Deal three physical attacks to one target. | ||||
Powder Keg |
2 | All | 99% physical damage/hit, target DEF/RES -50% (25s) | Gaia Doublet (XI) |
Deal five to seven physical attacks to all targets, and temporarily lower their Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed. | ||||
Walk the Plank |
2 | Single | 152% physical damage/hit, target ATK/DEF -40% (25s) | Lust Dagger (XI) |
Deal five instant physical attacks to one target, temporarily lower its Attack and Defense a large amount, and grant Haste and Burst Mode to the user. | ||||
Broken Blade: 200% physical, target ATK -40% (15s) Fraying Guard: 200% physical, target DEF -40% (15s) | ||||
Pirate Pummel |
2 | Random | 78% physical damage/hit Target A/M/D/R/MND -30% (25s), self CT0 (2 turns) |
Darksteel Baselard (XI) |
Instantly deal physical attacks to nine random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and remove delay from the user's actions for two turns. | ||||
Evisceration |
Norgish Dagger (XI) | |||
Deal fifteen physical water and non-elemental attacks to one enemy, temporarily lower its water resistance level by 2, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause every third water ability the user uses to trigger the follow-up ability Accomplice. | ||||
Scatter Shot |
Chicken Knife (XI) | |||
Deal twenty massive physical water attacks to one enemy, followed by an additional physical water attack that can break the damage cap. | ||||
Dancing Edge |
Green Ribbon (XI) | |||
Instantly deal ten physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as water damage, and reduce delay of their physical attacks for two turns | ||||
Shark Bite |
Beetle Knife (XI) | |||
Deal physical water damage to one target, and temporarily grant the user Empowered Infusion for water. Deals more damage if the target is Vulnerable or has a Slight Weakness to water. Can break the damage cap. Triggers instantly and does not deplete the Soul Break Gauge. | ||||
Pirate's Tutelage |
Sand Gloves (XI) | |||
Temporarily grant the user Empowered Infusion for water, and set the user's critical hit chance to 100% for two turns. Triggers instantly. |
Aphmau[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Auto Attack |
2 | Single | 100% magic damage/hit | None |
Deal two magic non-elemental attacks to one target. | ||||
Overdrive |
2 | Party | h85 heal, Haste, CT0 (1 turn) | Jadagna (XI) |
Instantly restore a large amount of HP to all allies, grant them Haste, and remove delay from their actions for one turn. | ||||
Realigment |
2 | Party | h55 heal, MAG/MND +30% (25s) Self Haste, Burst Mode (15s) |
Aristocrat's Crown (XI) |
Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Activate: h60 heal, self Activate (w/ Activate: h60 heal, 4x 262% lightning/NE white magic, Activate off) Light Maneuver: h25 party heal (2x 514% lightning/NE white magic with Activate) | ||||
Remove & Resist |
2 | Party | Regen, Status Barrier | Earth Doublet (XI) |
Temporarily grant all allies major Regen and a barrier that enables them to avoid one debuff. | ||||
Benediction |
2 0.01s |
Party | h105 heal Raise (100%), Shield, instant cast (1 turn) Awoken Automaton (15s) |
Platinum Rod (XI) |
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant one Shield to all allies, grant them Haste, remove delay from their actions for one turn, and temporarily grant the user Awoken Automaton Mode. | ||||
Awoken Automaton: White Magic/Monk ability cast speed x3 with infinite hones, followed with party HP stock scaling with ability rank (500/1000/1500/2000/3000 stock with ability rank 1/2/3/4/5) | ||||
Imperial Heal |
2 0.01s |
All | Flanged Mace (XI) | |
Temporarily lower the holy resistance level of all enemies by 2, restore a large amount of HP to all allies, temporarily cause the user's white magic abilities to reduce delay of all allies in the same row as the user on their next turn, and cause every second white magic ability used by the user to trigger the follow-up ability Glimpse of Divinity. Triggers instantly. | ||||
Instant Manipulation |
Vivacity Coat (XI) | |||
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. |
Zeid[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Souleater |
2 | Single | 85% physical damage/hit, 12,5% max HP self damage | None |
Sacrifice HP to deal two physical dark attacks to one target. | ||||
Abyssal Strike |
2 | Single | 78% physical damage/hit, dark infusion (100% Interrupt) | Arondight (XI) |
Deal eight physical dark and non-elemental attacks to one target, with a high chance to interrupt its pending actions, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. | ||||
Nether Void: 4x 49% dark/NE physical (5x if target is weak to dark) Desperate Strike: 2x 65% group dark/NE physical, self ATK +30%/DEF -30% (25s) | ||||
Freezebite |
2 | Single | 83% physical damage/hit, 40% max HP self heal | Scutum (XI) |
Deal eight physical dark and ice attacks to one target, and heal the user a moderate amount proportional to their max HP. Deals more damage as the user's HP drops. | ||||
Darksheen Blade |
2 | Single | 71% physical damage/hit Dark infusion, self ATK/DEF +30% (25s) Follow Darkness abilities with Abyssal Bite |
Chaos Cuirass (XI) |
Deal ten physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's darkness abilities to trigger the follow-up ability Abyssal Bite, dealing seven physical dark and non-elemental attacks to one target, and dealing a small amount of damage to the user proportional to their max HP. | ||||
Abyssal Bite: 7x 32% dark/NE physical, 15% max HP self damage | ||||
Sickle Moon |
Balmung (XI) | |||
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, increase the user's dark damage a moderate amount, and enter Absorb Mode. Absorb Mode triggers the follow-up ability Abyssal Sword when it ends. | ||||
Shockwave |
Ascalon (XI) | |||
Deal three massive physical dark attacks to one enemy. Can break the damage cap. | ||||
Chastise |
Chaos Gauntlets (XI) | |||
Temporarily grant the user Empowered Infusion for dark, lower the Defense and Resistance of the user a small amount, and raise their Attack a large amount. Triggers instantly and does not deplete the Soul Break Gauge. |
Lilisette[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Steps |
2 | Self | Mirror Image | None |
Grant Mirror Image to the user, enabling them to avoid one physical attack. | ||||
Sensual Dance |
2 | All | Target lightning weakness +20% (25s), ATK/MAG/DEF -70% (8s) | Darksteel Kukri (XI) |
Temporarily lower the lightning resistance level of all enemies by 2, briefly lower their Attack, Magic, and Defense a very large amount, and temporarily cause the user's dancer and celerity abilities to trigger the follow-up ability Whirling Edge, dealing five physical lightning, wind, and non-elemental attacks to one enemy. | ||||
Whirling Edge: 5x 40% wind/lightning/NE physical | ||||
Vivifying Waltz |
2 | All | Target ATK/MAG/DEF/RES -40% (25s), party 2000 HP stock | Dancer's Tiara (XI) |
Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, automatically heal damage all allies take (up to 2,000 HP in total), and grant Haste and Burst Mode to the user. | ||||
Gust Slash: 180% lightning/wind physical, target MAG -50% (15s) Divine Waltz: h25 party heal (NAT) |
Naja[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Focus (XI) |
None | |||
Temporarily raise the user's Attack a moderate amount. | ||||
Salaheem Slam |
Morgenstern (XI) | |||
Deal three massive physical earth attacks to one enemy. Can break the damage cap. | ||||
True Strike |
Nashira Manteel (XI) | |||
Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily cause the user's earth abilities to reduce delay of physical attacks of allies in the front row on their next turn, and cause every third earth ability the user uses to trigger the follow-up ability Special Bonus, temporarily raising the earth attack level of all allies by 1. | ||||
Warrior's Charge |
Nashira Gages (XI) | |||
Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly. |
Gallery[]
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