The Dancer is a job in Final Fantasy Dimensions obtained at the end of the third Tome of Darkness chapter from the shards of Matoya's Crystal Eye, and is exclusive to the Warriors of Darkness.
Appearance[]
The Dancer job class gives all Warriors of Darkness stylish clothes. Nacht wears an outfit suited for Latin dancing: an open blue jacket with nothing underneath, black trousers, and a red sash. Diana wears a blue cocktail dress with a green sash and a flower in her hair.
Overview[]
Once obtained, the Dancer is purely a support-focused role, though they have decent Intelligence and Mind, allowing them to use magical skills should they be equipped. They equip light armor emphasizing evasion. Much of their armor and headgear come with status-boosting bonuses, namely to strength, speed, and vitality. Cure Waltz and Heal Waltz allow them to substitute as a healer, with Osmose Dance allowing them to use their expensive dances regularly. As the story progresses and Bosses become immune to Slow, the Dancer is indispensable in slowing them with their Slow Minuet. Offensively, the Dancer is lacking until the end-game when Sword Dance is unlocked. Dancer offers little in terms of Fusion Abilities, but one in particular stands out: Phantom Rush. Properly supported, Phantom Rush can be as strong as Final Heaven, though a Ninja with Sword Dance can be just as potent with less investment. Counterintuitively, a Dancer's usefulness can be further enhanced by purposefully slowing them down. A BDancer's status dances last until their turn gauge refills, meaning a deliberate casting of Slow can extend the duration of their dance, saving MP.
Statistics[]
The guest character Matoya has the same stats as the Dancer job, plus her own stats' growth.
Level | HP | MP | STR | SPD | VIT | INT | MND |
1 | 30 | 15 | 7 | 11 | 7 | 7 | 6 |
10 | 130 | 47 | 10 | 16 | 10 | 10 | 8 |
20 | 399 | 87 | 13 | 20 | 13 | 14 | 11 |
30 | 853 | 128 | 16 | 25 | 16 | 17 | 14 |
40 | 1424 | 178 | 19 | 30 | 19 | 20 | 16 |
50 | 2016 | 228 | 22 | 34 | 22 | 23 | 19 |
60 | 2551 | 279 | 25 | 38 | 24 | 25 | 21 |
70 | 2990 | 339 | 28 | 42 | 27 | 28 | 23 |
80 | 3331 | 399 | 30 | 46 | 29 | 31 | 25 |
90 | 3583 | 459 | 33 | 51 | 32 | 34 | 28 |
99 | 3750 | 513 | 36 | 55 | 35 | 37 | 30 |
Abilities[]
- Innate Abilities: Dance
- Equipment: Knives, Bows, Harps, Whips, Hats, Pointed Hats, Vests, Robes
Dance[]
Ability | Job Level | AP Needed | MP | Slots | Description |
---|---|---|---|---|---|
Cure Waltz | 0 | 34 | Heals some HP to all allies. | ||
Dance of Veils[note 1] | 0 | 0 | 36 | Gives 1 image effect to party. | |
Saber Dance[note 2] | 0 | 0 | 34 | Damages an enemy. | |
Drain Samba | 1 | 20 | 20 | Drains HP from one enemy. | |
---- | 2 | 35 | — | ||
Osmose Dance | 3 | 50 | 3 | Drains MP from one enemy. | |
---- | 4 | 70 | — | ||
Frailty Polka | 5 | 90 | 26 | Weakens enemies attacks while the dance is active | |
---- | 6 | 120 | — | ||
Dance | 7 | 150 | — | Allows the usage of the Dance command. | |
---- | 8 | 180 | — | ||
Heal Waltz | 9 | 220 | 19 | Removes Sleep, Confuse, Paralysis, Berserk, and Curse from one ally. | |
Slot+1 | 10 | 260 | — | Number of slots increase by one. | |
---- | 11 | 300 | — | ||
---- | 12 | 340 | — | ||
Slow Minuet | 13 | 370 | 28 | Decreases all enemies' SPD for the duration of the dance. | |
---- | 14 | 400 | — | ||
---- | 15 | 420 | — | ||
Wonder Step | 16 | 440 | 44 | Randomly inflicts Sleep, Paralysis, Slow, or Instant Death on all enemies. | |
---- | 17 | 450 | — | ||
---- | 18 | 460 | — | ||
Slot+1 | 19 | 470 | — | Number of slots increase by one. | |
Trance | 20 | 490 | 10+ | Consumes all MP and increases all stats by a corresponding amount for the remainder of the battle. |
- ↑ Dance of Veils can be obtained in Hagakure, by talking to the guy in the bar with a dancer in the party. The player will need to go back through rifts and dance in other 3 towns and then talk to him again.
- ↑ Saber Dance can be obtained in the Below Castle Lux inside The Void by defeating the Sworddancer.
Fusion Abilities[]
Levelling a Dancer can help provide access to four Fusion Abilities. As a Job unique to the Warriors of Darkness, these Fusion Abilities are restricted to them. They are:
Fusion Ability | Required Abilities | Use | MP Needed | Image | Notes |
---|---|---|---|---|---|
Capoeira | Kick + Drain Samba | Warriors of Darkness | 18 | ||
Attacks with a random ability. | |||||
Moogle Dance | Call + Frailty Polka | Warriors of Darkness | 40 | ||
Decreases DEF and RES of all enemies. | |||||
Malediction | Wonder Step + Stunner | Warriors of Darkness | 18 | ||
Inflicts all statuses afflicted on self to a single enemy. | |||||
Phantom Rush | Dropkick + Trance | Warriors of Darkness | 34 | Attack power based, 100% accuracy. About 2.3 times as powerful as a regular attack, divided between 6 hits. The sixth hit deals more damage than the first five. | |
Attacks a single enemy six times. |