- For other uses, see Curse (disambiguation).
Curse is a negative status effect in Dark Souls II. When the player is affected by a source of curse, they will slowly develop curse buildup, displayed on the screen as a filling bar. When the bar becomes completely filled, the player becomes cursed. Phantoms cannot be cursed. Curse buildup is inflicted by some enemies and hazards.
Effect[]
Once the player has been cursed, they will become further hollowed by one level, reducing their maximum health similar to if they had died. It is possible to be cursed multiple times, making it a priority to remove or escape the source of curse before it can cause the player to become completely hollowed. After being cursed 10 times, health will be reduced to a maximum of 50%. A curse buildup and cooldown will continue to occur if the player is still exposed to a curse source after being cursed 10 times, but no further penalties will be incurred. The exception to this is if the player has Sinned to the point of becoming a Wretch, in which case they may lose up to 95% of their max health.
Hollowed players may still be Invaded and may still participate in Co-op as a summon. Summoning or invading will be disabled until the player restores their humanity.
Curse Resist and Immunity[]
A player's innate Curse Resistance is boosted by leveling up both the Attunement and Adaptability stats, and by certain armors and rings should the player equip them. The Perseverance miracle also gives a temporary boost to Curse resistance. Players always have 100 more curse resistance than what the menu says.
Curse resistance reduces buildup by 1% per every 10 points.
When a player reaches 900 Curse Resistance (menu value), they become completely immune to Curse.
Boosting Curse Resist[]
Below is a list containing some of the best Curse Resistances in the game:
- Hollow Skin - 1000 points (Immunity to Curse, but is nearly useless in all other regards, drains health)
- Black Witch Veil - 1000 points (Immunity to curse but is not a guaranteed drop, does not drain health)
- Cursebite Ring - 400 points
- Ring of Resistance +1 - 120 points
- Xanthous Crown +5 - 125 points (requires Twinkling Titanite)
- Warlock Mask +10 - 120 points (requires standard Titanite/possesses a variety of very good stats)
- Agdayne's Black Robe +5 - 98 points (requires Twinkling Titanite)
- Dingy Robe +10 - 92 points (requires regular Titanite)
- Engraved Gauntlets +5 - 66 points (requires Twinkling Titanite)
- Blood Stained Skirt +10 - 57 points (requires standard Titanite)
- Perseverance - 30% increase of current Curse resistance (temporary miracle)
Enemies[]
The following enemies have the ability to inflict Curse:
Infliction Source | Location |
---|---|
Curse Jar | Shaded Woods Huntsman's Copse Shrine of Amana |
Lion Warrior | Shaded Woods |
Undead Peasant | Brightstone Cove Tseldora |
Painting of Nashandra | Drangleic Castle |
The Pursuer | Forest of Fallen Giants Iron Keep Drangleic Castle |
Nashandra | Throne of Want |
Ashen Idol | Brume Tower |
Notes[]
- During the fight with Nashandra, she will cast four dark orbs that surround her and curse the player, while also draining their health; achieving curse immunity will not negate the health drain.
- If the player gathers all three crowns from The Lost Crowns DLCs as well as the King's Crown, and returns to the Undead Crypt and uses the Ashen Mist Heart to speak to Vendrick, they are awarded Vendrick's Blessing, granting immunity to Curse, and won't hollow upon death as long as they are wearing the King's Crown, Crown of the Sunken King, Crown of the Old Iron King, or Crown of the Ivory King.